Creature — Insect (8/8)
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other creatures you control have trample and ward .
Creature — Elf Knight (6/6)
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Legendary Creature — Ape Warrior (5/5)
Kicker (You may pay an additional as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
Creature — Giant (6/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs less to cast if it's bargained.
Trample
When Hamlet Glutton enters the battlefield, you gain 3 life.
Creature — Spider (5/7)
Reach
Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature — Snake Hydra (6/6)
Trample
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
Legendary Creature — Human Druid (4/3)
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature — Spirit (6/6)
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Spirit (0/0)
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Creature — Phyrexian Human Artificer (1/1)
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
Creature — Elk (6/6)
Trample
Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Legendary Creature — Elemental (0/0)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Legendary Creature — Spirit (8/8)
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Creature — Cat Warrior (3/3)
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Creature — Spirit (6/4)
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Enchantment Creature — Giant (6/6)
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
Creature — Elemental (2/2)
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
Creature — Beast (5/5)
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
Creature — Goat (3/3)
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature — Wurm (6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
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