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Cards similar to Battle of Wits (400)

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Parallel Thoughts

Parallel Thoughts

Enchantment

When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

5.2 /10
$0.52
Prism Array

Prism Array

Enchantment

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1.9 /10
$0.07
Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

0.4 /10
$0.09
The Antiquities War

The Antiquities War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

7.7 /10
$0.25
The Bath Song

The Bath Song

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add .

8.2 /10
$0.08
Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

9.4 /10
$1.09
Astral Wingspan

Astral Wingspan

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
When Astral Wingspan enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has flying.

4.5 /10
$0.06
Flight of Fancy

Flight of Fancy

Enchantment — Aura

Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.

4.1 /10
$0.13
Font of Magic

Font of Magic

Enchantment

Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.

7.2 /10
$0.36
Forced Fruition

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

8.7 /10
$0.52
Form of the Approach of the Second Sun

Form of the Approach of the Second Sun

Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

0.3 /10
$0.08
Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.

8.2 /10
$0.28
Happily Ever After

Happily Ever After

Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

5.9 /10
$0.15
Jaces Sanctum

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.4 /10
$1.04
Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
$0.29
Leyline of Anticipation

Leyline of Anticipation

Enchantment

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.

9.8 /10
$1.84
Leyline of Singularity

Leyline of Singularity

Enchantment

If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.

5.6 /10
$3.04
Oracles Insight

Oracle's Insight

Enchantment — Aura

Enchant creature
Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3.6 /10
$0.04
Plate Spinning

Plate Spinning

Enchantment

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.

0 /10
$0.10
Precognition Field

Precognition Field

Enchantment

You may look at the top card of your library any time.
You may cast instant and sorcery spells from the top of your library.
: Exile the top card of your library.

6.8 /10
$0.22
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