Land — Cave
: Add .
, : Add one mana of any color.
, , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
Indestructible
: Add .
, : Add five mana in any combination of colors.
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.
Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .
Land
: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land — Cave
: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Land
Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land
: Add .
: Add or . Cinder Marsh doesn't untap during your next untap step.
Land — Gate
Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
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