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Cards similar to Battlefield Forge (400)

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Captivating Cave

Captivating Cave

Land — Cave

: Add .
, : Add one mana of any color.
, , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

6.8 /10
$0.03
Cascade Bluffs

Cascade Bluffs

Land

: Add .
, : Add , , or .

9.8 /10
$5.17
Cascading Cataracts

Cascading Cataracts

Land

Indestructible
: Add .
, : Add five mana in any combination of colors.

9.5 /10
$2.37
Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.

9.8 /10
$0.31
Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.

9.7 /10
$0.25
Castle Garenbrig

Castle Garenbrig

Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

9.8 /10
$6.06
Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.

9.9 /10
$3.85
Castle Sengir

Castle Sengir

Land

: Add .
, : Add .
, : Add or .

2.2 /10
$0.32
Castle Vantress

Castle Vantress

Land

Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.

9.8 /10
$1.40
Cathedral of War

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .

8.4 /10
$1.59
Cave of Temptation

Cave of Temptation

Land

: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

7.5 /10
$0.04
Cave of the Frost Dragon

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

8.2 /10
$0.33
Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

9.9 /10
~$52
Cavernous Maw

Cavernous Maw

Land — Cave

: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

4.2 /10
$0.04
Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

8.3 /10
$1.19
Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .

9.9 /10
$0.15
Cinder Barrens

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.
: Add or .

8.3 /10
$0.07
Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.30
Cinder Marsh

Cinder Marsh

Land

: Add .
: Add or . Cinder Marsh doesn't untap during your next untap step.

2.9 /10
$0.30
Citadel Gate

Citadel Gate

Land — Gate

Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.

9.3 /10
$0.38
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