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Cards similar to Battlegate Mimic (400)

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Alpine Houndmaster

Alpine Houndmaster

Creature — Human Warrior (2/2)

When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

4.4 /10
$0.12
Veteran Motorist

Veteran Motorist

Creature — Dwarf Pilot (3/1)

When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

5.7 /10
$0.03
Ash Party Crasher

Ash, Party Crasher

Legendary Creature — Human Peasant (2/2)

Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.

5.2 /10
$0.04
FreshFaced Recruit

Fresh-Faced Recruit

Creature — Human Soldier (2/1)

As long as it's your turn, Fresh-Faced Recruit has first strike.

2.6 /10
$0.02
Merry Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight (2/2)

Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.

8.2 /10
$0.24
Pia Nalaar Consul of Revival

Pia Nalaar, Consul of Revival

Legendary Creature — Human Artificer (2/3)

Thopters you control have haste.
Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

7.3 /10
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Tenth District Legionnaire

Tenth District Legionnaire

Creature — Human Soldier (2/2)

Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

6 /10
$0.08
Werewolf Pack Leader

Werewolf Pack Leader

Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

8 /10
$1.03
Strider Ranger of the North

Strider, Ranger of the North

Legendary Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

4.8 /10
$0.04
Altac Bloodseeker

Altac Bloodseeker

Creature — Human Berserker (2/1)

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

1.2 /10
$0.10
Akiri LineSlinger

Akiri, Line-Slinger

Legendary Creature — Kor Soldier Ally (0/3)

First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)

7.6 /10
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Baird Argivian Recruiter

Baird, Argivian Recruiter

Legendary Creature — Human Soldier (2/2)

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

7.5 /10
$0.07
Dog Walker

Dog Walker

Creature — Human Citizen (3/1)

Vigilance
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.

1.9 /10
$0.01
Rakeclaw Gargantuan

Rakeclaw Gargantuan

Creature — Beast (5/3)

: Target creature with power 5 or greater gains first strike until end of turn.

2.8 /10
$0.09
Taii Wakeen Perfect Shot

Taii Wakeen, Perfect Shot

Legendary Creature — Human Mercenary (2/3)

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

3.7 /10
$0.21
Seraphic Steed

Seraphic Steed

Creature — Unicorn Mount (2/2)

First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.3 /10
$0.23
Storvald Frost Giant Jarl

Storvald, Frost Giant Jarl

Legendary Creature — Giant (7/7)

Ward
Other creatures you control have ward .
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.

6.4 /10
$1.03
Koll the Forgemaster

Koll, the Forgemaster

Legendary Creature — Dwarf Warrior (2/2)

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.

8.3 /10
$0.16
MirrorShield Hoplite

Mirror-Shield Hoplite

Creature — Human Soldier (2/2)

Vigilance
Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.

3.8 /10
$0.03
Skyknight Vanguard

Skyknight Vanguard

Creature — Human Knight (1/2)

Flying
Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

8.9 /10
$0.92
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