Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
Creature — Human Soldier (0/5)
Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
Creature — Illusion (2/3)
Flying
: Mistform Wakecaster becomes the creature type of your choice until end of turn.
, : Choose a creature type. Each creature you control becomes that type until end of turn.
Creature — Human Ninja (3/2)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
Creature — Human Ninja (2/2)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Creature — Phyrexian Dragon (3/2)
Flying
As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."
Creature — Vedalken Soldier (2/4)
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Legendary Creature — Vedalken Artificer (1/4)
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
Creature — Sphinx (3/2)
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
Artifact Creature — Moonfolk Wizard (3/3)
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
Creature — Human Wizard (2/3)
, : Draw a card for each Wizard you control.
Snow Creature — Serpent (5/6)
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
Artifact Creature — Moonfolk Rogue (3/5)
Channel — , Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Legendary Creature — Human Rogue (3/1)
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Creature — Human Ninja (0/0)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Creature — Crab (4/4)
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
Creature — Drake (4/4)
Flying
Each creature you control with a +1/+1 counter on it has flying.
Creature — Merfolk Soldier (1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
Legendary Creature — Avatar Wizard (4/4)
Ward
Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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