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Cards similar to Battletide Alchemist (400)

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Oracles Attendants

Oracle's Attendants

Creature — Human Soldier (1/5)

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

0.5 /10
$0.16
Palisade Giant

Palisade Giant

Creature — Giant Soldier (2/7)

All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.

5.3 /10
$0.21
Prized Elephant

Prized Elephant

Creature — Elephant (3/3)

Prized Elephant gets +1/+1 as long as you control a Forest.
: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2.2 /10
$0.05
Selfless Squire

Selfless Squire

Creature — Human Soldier (1/1)

Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

9 /10
$0.20
Seraph of the Sword

Seraph of the Sword

Creature — Angel (3/3)

Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.

5 /10
$0.24
Serra Paladin

Serra Paladin

Creature — Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.

0.2 /10
$0.13
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx (5/5)

Flying, ward
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5.6 /10
$0.30
Spirit enKor

Spirit en-Kor

Creature — Kor Spirit (2/2)

Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

2.6 /10
$0.13
Ursine Fylgja

Ursine Fylgja

Creature — Spirit Bear (3/3)

Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
: Put a healing counter on Ursine Fylgja.

1.4 /10
$0.14
Wellgabber Apothecary

Wellgabber Apothecary

Creature — Merfolk Cleric (2/3)

: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

0.7 /10
$0.03
Witch Hunter

Witch Hunter

Creature — Human Cleric (1/1)

: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.

2.5 /10
$0.23
Wojek Apothecary

Wojek Apothecary

Creature — Human Cleric (1/1)

Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

0.3 /10
$0.10
Woolly Razorback

Woolly Razorback

Creature — Boar Beast (7/7)

Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.

2.6 /10
$0.46
Adipose Offspring

Adipose Offspring

Creature — Alien (2/2)

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

4 /10
$0.12
Alistair the Brigadier

Alistair, the Brigadier

Legendary Creature — Human Soldier (3/3)

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

5.8 /10
$0.11
Aragorn Hornburg Hero

Aragorn, Hornburg Hero

Legendary Creature — Human Soldier (4/4)

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

6.8 /10
$1.50
Archangel Avacyn  Avacyn the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel // Legendary Creature — Angel (4/4)

Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Avacyn, the Purifier

Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

7.7 /10
--
Archangel of Thune

Archangel of Thune

Creature — Angel (3/4)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.

9.5 /10
~$29
Archon of Absolution

Archon of Absolution

Creature — Archon (3/2)

Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

8 /10
$0.18
Archon of Coronation

Archon of Coronation

Creature — Archon (5/5)

Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

8.4 /10
$0.19
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