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Cards similar to Beacon of Tomorrows (400)

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Interpret the Signs

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

6.8 /10
$0.11
Mnemonic Deluge

Mnemonic Deluge

Sorcery

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

9 /10
$4.69
Notorious Throng

Notorious Throng

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

8.9 /10
$3.25
Rise of Eagles

Rise of Eagles

Sorcery

Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.5 /10
$0.02
Sea Gate Restoration  Sea Gate Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Sea Gate, Reborn

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.8 /10
~$32
Sea Gods Scorn

Sea God's Scorn

Sorcery

Return up to three target creatures and/or enchantments to their owners' hands.

2.9 /10
$0.05
Shifting Loyalties

Shifting Loyalties

Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

3.8 /10
$0.08
Boon of the WishGiver

Boon of the Wish-Giver

Sorcery

Draw four cards.
Cycling (, Discard this card: Draw a card.)

7.9 /10
$0.10
Cosmic Epiphany

Cosmic Epiphany

Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

5.8 /10
$0.08
Flood of Tears

Flood of Tears

Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

9.1 /10
$0.44
Flow of Ideas

Flow of Ideas

Sorcery

Draw a card for each Island you control.

6.8 /10
$0.41
Inundate

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

6.2 /10
$4.88
Phone a Friend

Phone a Friend

Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.

0.4 /10
$0.16
Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

8.4 /10
$0.14
Rise from the Tides

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

7.9 /10
$0.09
Subjugate the Hobbits

Subjugate the Hobbits

Sorcery

Gain control of each noncommander creature with mana value 3 or less.

6.7 /10
$0.34
Treasure Cruise

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.

9.8 /10
$0.29
Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

10 /10
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Brilliant Ultimatum

Brilliant Ultimatum

Sorcery

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.

6.8 /10
$1.34
Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

8 /10
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