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Cards similar to Betrayal of Flesh (400)

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Ritual of the Returned

Ritual of the Returned

Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

1.1 /10
$0.08
Run Ashore

Run Ashore

Instant

Choose one or both —
• The owner of target nonland permanent puts it on the top or bottom of their library.
• Return target nonland permanent to its owner's hand.

2.7 /10
$0.02
Spoils of Evil

Spoils of Evil

Instant

For each artifact or creature card in target opponent's graveyard, add and you gain 1 life.

4.4 /10
$3.17
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

9.4 /10
$0.07
Undying Evil

Undying Evil

Instant

Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

8.6 /10
$0.39
Undying Malice

Undying Malice

Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

9.4 /10
$0.15
Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand.
Draw a card.

3.7 /10
$0.03
Vile Rebirth

Vile Rebirth

Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

4.3 /10
$0.05
Waste Management

Waste Management

Instant

Kicker (You may pay an additional as you cast this spell.)
Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.

5.9 /10
$0.21
Aethersnatch

Aethersnatch

Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

6 /10
$1.15
Badlands Revival

Badlands Revival

Sorcery

Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

1.9 /10
$0.10
Baloth Cage Trap

Baloth Cage Trap

Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.

3 /10
$0.10
Banish into Fable

Banish into Fable

Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

4.1 /10
$0.21
Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

6.6 /10
$0.18
Bounty of the Hunt

Bounty of the Hunt

Instant

You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

2.9 /10
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Cauldrons Gift

Cauldron's Gift

Sorcery

Adamant — If at least three black mana was spent to cast this spell, mill four cards.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

4.5 /10
$0.07
Consign  Oblivion

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

Oblivion

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.

7.2 /10
$0.30
Dark Dabbling

Dark Dabbling

Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

6.1 /10
$0.07
Emergency Powers

Emergency Powers

Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

7.7 /10
$0.75
Endless Obedience

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.

6.2 /10
$0.09
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