Instant
Choose three. You may choose the same mode more than once.
• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
• Target player returns a creature card from their graveyard to their hand.
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.
Victory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
Instant
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Choose one —
• Target opponent sacrifices a creature.
• Target opponent sacrifices an enchantment.
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Instant
Destroy target creature. If this spell was foretold, scry 2.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
This spell costs less to cast if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant // Instant
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Serve
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Instant
Choose one —
• Destroy target artifact.
• Destroy target land.
Entwine (Choose both if you pay the entwine cost.)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
Instant
Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)
Instant // Instant
Refuse deals damage to target spell's controller equal to that spell's mana value.
Cooperate
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Instant
Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Instant
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine (Choose both if you pay the entwine cost.)
Instant
Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.
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