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Cards similar to Biting Tether (400)

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Descent into Madness

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

3.1 /10
$0.49
Disappear

Disappear

Enchantment — Aura

Enchant creature
: Return enchanted creature and Disappear to their owners' hands.

1.2 /10
$0.15
Disruption Aura

Disruption Aura

Enchantment — Aura

Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

0.5 /10
$0.18
Drake Umbra

Drake Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

5.1 /10
$0.23
Earthlink

Earthlink

Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay .
Whenever a creature dies, that creature's controller sacrifices a land.

1.4 /10
--
Endless Ranks of the Dead

Endless Ranks of the Dead

Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

9.3 /10
$1.37
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

5.6 /10
$4.57
Essence Leak

Essence Leak

Enchantment — Aura

Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

1.9 /10
$0.14
Estrids Invocation

Estrid's Invocation

Enchantment

You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

8.9 /10
~$16
Flight of Fancy

Flight of Fancy

Enchantment — Aura

Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.

4.2 /10
$0.16
Form of the Dinosaur

Form of the Dinosaur

Enchantment

When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

1.9 /10
$0.22
Growing Ranks

Growing Ranks

Enchantment

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

8.9 /10
$0.55
Gutter Skulker  Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Creature — Spirit // Enchantment — Aura (3/3)

Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Gutter Shortcut

Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

3.5 /10
$0.02
Hibernations End

Hibernation's End

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.

5 /10
$0.96
Honden of Lifes Web

Honden of Life's Web

Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

8.6 /10
$1.06
Icy Prison

Icy Prison

Enchantment

When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1.4 /10
--
Illusionary Armor

Illusionary Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

1.6 /10
$0.04
Journey to the Lost City

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

6.3 /10
$0.07
Justice

Justice

Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay .
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

1.7 /10
$0.20
Koskun Falls

Koskun Falls

World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

6.5 /10
$9.24
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