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Cards similar to Black Cat (400)

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Frankensteins Monster

Frankenstein's Monster

Creature — Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

1.1 /10
~$10
Fretwork Colony

Fretwork Colony

Creature — Insect (1/1)

Fretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

3.4 /10
$0.04
Frightcrawler

Frightcrawler

Creature — Horror (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

2.8 /10
$0.17
Frogtosser Banneret

Frogtosser Banneret

Creature — Goblin Rogue (1/1)

Haste
Goblin spells and Rogue spells you cast cost less to cast.

8.2 /10
$0.17
Ghastly Gloomhunter

Ghastly Gloomhunter

Creature — Zombie Bat (1/1)

Kicker (You may pay an additional as you cast this spell.)
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.

4.7 /10
$0.02
Ghoulcallers Accomplice

Ghoulcaller's Accomplice

Creature — Human Rogue (2/2)

, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

1.9 /10
$0.02
Giant Slug

Giant Slug

Creature — Slug (1/1)

: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

0.7 /10
$0.07
Gifted Aetherborn

Gifted Aetherborn

Creature — Aetherborn Vampire (2/3)

Deathtouch, lifelink

8.8 /10
$0.17
Gloom Surgeon

Gloom Surgeon

Creature — Spirit (2/1)

If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.

2.1 /10
$0.11
Goblin Turncoat

Goblin Turncoat

Creature — Goblin Mercenary (2/1)

Sacrifice a Goblin: Regenerate Goblin Turncoat.

1.9 /10
$0.22
Graf Rats

Graf Rats

Creature — Rat (2/1)

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

4.5 /10
--
Graveyard Marshal

Graveyard Marshal

Creature — Zombie Soldier (3/2)

, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

4 /10
$0.14
Grim Roustabout

Grim Roustabout

Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.

3.4 /10
$0.05
Grim Wanderer

Grim Wanderer

Creature — Goblin Warlock (5/3)

Flash
Tragic Backstory — Cast this spell only if a creature died this turn.

4.7 /10
$0.06
Grimclaw Bats

Grimclaw Bats

Creature — Bat (1/1)

Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

1.8 /10
$0.09
Gurmag Swiftwing

Gurmag Swiftwing

Creature — Bat (1/2)

Flying, first strike, haste

6.3 /10
$0.18
Gutter Skulk

Gutter Skulk

Creature — Zombie Rat (2/2)

3.5 /10
$0.09
Hand of Silumgar

Hand of Silumgar

Creature — Human Warrior (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2.6 /10
$0.04
Heir of Falkenrath  Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire // Creature — Vampire Berserker (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Heir to the Night

Flying

2.9 /10
$0.10
Highborn Ghoul

Highborn Ghoul

Creature — Zombie (2/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.5 /10
$0.07
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