Land — Gate
Gates you control enter the battlefield untapped.
: Add .
: Add one mana of any color that a Gate you control could produce.
Land
Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or .
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
Land
Hall enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
Land — Plains Island
(: Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
(: Add or .)
Haunted Mire enters the battlefield tapped.
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
Land — Forest Island
(: Add or .)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
: Add .
, : Put a pressure counter on Hellion Crucible.
, , Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)
Land — Cave
Hidden Cataract enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Hidden Courtyard enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Hidden Necropolis enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Hidden Nursery enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Cave
Hidden Volcano enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Snow Land — Mountain Forest
(: Add or .)
Highland Forest enters the battlefield tapped.
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