Artifact — Equipment
Flash
When Dueling Rapier enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Elven Bow enters the battlefield, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip
Artifact — Equipment
When Giant's Amulet enters the battlefield, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact — Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.
Equip
Artifact — Clue Equipment
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice Knife: Draw a card.
Equip
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Flash
When Mirran Banesplitter enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Robot Soldier (1/1)
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Artifact — Equipment
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.
Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.
Equip
Artifact Creature — Equipment Rabbit (1/1)
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact — Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice Rope: Draw a card.
Equip
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.
, , Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature."
, Sacrifice Wrench: Draw a card.
Equip
Artifact Creature — Juggernaut (0/0)
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature — Slith (0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact — Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
Artifact
Font of Progress enters the battlefield with two oil counters on it.
, : Target player mills X cards, where X is the number of oil counters on Font of Progress.
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