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Cards similar to Blazing Shoal (400)

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Stolen Vitality

Stolen Vitality

Instant

Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.

5.5 /10
$0.02
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

6 /10
$0.04
Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

9.5 /10
$0.12
Tibalts Trickery

Tibalt's Trickery

Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

9.8 /10
$6.96
Twinferno

Twinferno

Instant

Choose one —
* When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
* Target creature you control gains double strike until end of turn.

9.1 /10
$0.21
Uncanny Speed

Uncanny Speed

Instant

Target creature gets +3/+0 and gains haste until end of turn.

3.3 /10
$0.08
Whirling Strike

Whirling Strike

Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

5 /10
$0.02
You Come to the Gnoll Camp

You Come to the Gnoll Camp

Instant

Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.

4.6 /10
$0.02
Accelerate

Accelerate

Instant

Target creature gains haste until end of turn.
Draw a card.

8 /10
$0.56
Blades of Velis Vel

Blades of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

6.5 /10
$0.16
Nahiris Stoneblades

Nahiri's Stoneblades

Instant

Up to two target creatures each get +2/+0 until end of turn.

2.4 /10
$0.03
Pass the Torch

Pass the Torch

Instant

Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".

10 /10
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Raking Claws

Raking Claws

Instant

Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)

6.8 /10
$0.06
Unleash Fury

Unleash Fury

Instant

Double the power of target creature until end of turn.

9.4 /10
$0.35
Alibans Tower

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

0.7 /10
$0.07
Blood Frenzy

Blood Frenzy

Instant

Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

3.8 /10
$0.29
Draconic Roar

Draconic Roar

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

4.7 /10
$0.06
Dragons Fire

Dragon's Fire

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

8.3 /10
$0.14
Electrostatic Blast

Electrostatic Blast

Instant

Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."

10 /10
--
Expose the Culprit

Expose the Culprit

Instant

Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

4.2 /10
$0.02
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