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Cards similar to Blessed Spirits (400)

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Glorifier of Suffering

Glorifier of Suffering

Creature — Vampire Soldier (3/2)

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

3 /10
$0.03
Gryff Rider

Gryff Rider

Creature — Human Knight (2/1)

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

3.3 /10
$0.04
Gryffwing Cavalry

Gryffwing Cavalry

Creature — Human Knight (2/2)

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

3.4 /10
$0.04
Guardian Kirin

Guardian Kirin

Creature — Kirin (2/3)

Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.

3.5 /10
$0.02
Hallowed Priest

Hallowed Priest

Creature — Human Cleric (1/1)

Whenever you gain life, put a +1/+1 counter on Hallowed Priest.

10 /10
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High Sentinels of Arashin

High Sentinels of Arashin

Creature — Bird Soldier (3/4)

Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.

5.7 /10
$0.07
Indebted Samurai

Indebted Samurai

Creature — Human Samurai (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.

4.5 /10
$0.66
Ingenious Smith

Ingenious Smith

Creature — Human Artificer (1/1)

When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.

6.5 /10
$0.12
Ironpaw Aspirant

Ironpaw Aspirant

Creature — Cat Warrior (1/2)

When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.

4.4 /10
$0.03
Jackknight

Jackknight

Artifact Creature — Cyborg Knight (1/1)

Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.

10 /10
$0.19
Jo Grant

Jo Grant

Legendary Creature — Human Soldier (3/2)

Each historic card in your hand has cycling . (, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
Doctor's companion (You can have two commanders if the other is the Doctor.)

4.6 /10
$0.07
Jubilant Mascot

Jubilant Mascot

Creature — Homunculus (1/1)

At the beginning of combat on your turn, you may pay . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

1.1 /10
$0.03
Kazandu Blademaster

Kazandu Blademaster

Creature — Human Soldier Ally (1/1)

First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

4.7 /10
$0.15
Keensight Mentor

Keensight Mentor

Creature — Human Cleric (1/4)

When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with vigilance.

4.4 /10
$0.05
Keleth Sunmane Familiar

Keleth, Sunmane Familiar

Legendary Creature — Horse (1/1)

Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)

8 /10
$0.06
Kinjallis Dawnrunner

Kinjalli's Dawnrunner

Creature — Human Scout (1/1)

Double strike
When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.8 /10
$0.03
Kinsbaile Courier

Kinsbaile Courier

Creature — Kithkin Soldier (2/1)

When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4 /10
$0.02
Knight of the Pilgrims Road

Knight of the Pilgrim's Road

Creature — Human Knight (3/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1.1 /10
$0.02
Knighted Myr

Knighted Myr

Artifact Creature — Myr Knight (2/2)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

7 /10
$0.06
Kutzils Flanker

Kutzil's Flanker

Creature — Cat Warrior (3/1)

Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.

6 /10
$0.34
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