Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
: Tap target creature.
Artifact Creature — Equipment Cat (1/1)
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.
Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature — Elephant Angel (3/2)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Cleric (1/1)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature — Human Soldier (3/2)
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Creature — Kor Soldier Ally (0/3)
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
Creature — Bird (2/2)
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
Legendary Creature — Human Cleric (2/2)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Creature — Dwarf Soldier (1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
Creature — Phyrexian Knight (1/1)
When Norn's Inquisitor enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
Creature — Treefolk Warrior (2/4)
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Creature — Human Knight (2/4)
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Legendary Creature — Human Advisor (3/3)
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
Creature — Human Warrior (3/2)
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
Creature — Vampire Knight (1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
Creature — Human Knight (2/3)
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Human Soldier (1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When Parish-Blade Trainee dies, put its counters on target creature you control.
Creature — Mouse (2/2)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
Creature — Human Artificer (2/1)
Flying
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Creature — Human Peasant (3/2)
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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