Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
This spell costs less to cast if it targets a tapped creature.
Exile target creature.
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Sorcery
For each opponent, gain control of target permanent that player controls.
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sorcery // Sorcery
Destroy target land you control and target land you don't control.
Bust
Destroy all lands.
Sorcery // Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
Entering
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
Assist (Another player can pay up to of this spell's cost.)
Destroy target creature with power 4 or greater.
Sorcery
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
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