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Cards similar to Blessed Wind (400)

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Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

8.9 /10
$1.13
Global Ruin

Global Ruin

Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

4 /10
$0.42
Golden Wish

Golden Wish

Sorcery

You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.

0.5 /10
$0.29
Goldwardens Gambit

Goldwardens' Gambit

Sorcery

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

7.1 /10
$0.12
Great Teachers Decree

Great Teacher's Decree

Sorcery

Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2.5 /10
$0.02
Guan Yus 1000Li March

Guan Yu's 1,000-Li March

Sorcery

Destroy all tapped creatures.

1.1 /10
--
Hallowed Burial

Hallowed Burial

Sorcery

Put all creatures on the bottom of their owners' libraries.

6.2 /10
$0.92
Harsh Mercy

Harsh Mercy

Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

7.1 /10
$2.08
Heartless Conscription

Heartless Conscription

Sorcery

Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

4.8 /10
$0.90
Hit the Mother Lode

Hit the Mother Lode

Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

8.5 /10
$0.23
Hive Stirrings

Hive Stirrings

Sorcery

Create two 1/1 colorless Sliver creature tokens.

5.6 /10
$0.15
Horncallers Chant

Horncaller's Chant

Sorcery

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

2.6 /10
$0.08
Hour of Revelation

Hour of Revelation

Sorcery

This spell costs less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.

9 /10
$0.61
Howl of the Night Pack

Howl of the Night Pack

Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

7.2 /10
$0.27
Icatian Town

Icatian Town

Sorcery

Create four 1/1 white Citizen creature tokens.

0.9 /10
$0.27
Ichor Explosion

Ichor Explosion

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.

1.8 /10
$0.06
Idyllic Tutor

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

9.8 /10
$7.83
Imperial Oath

Imperial Oath

Sorcery

Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.

5.6 /10
$0.04
In Garruks Wake

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

9.7 /10
$1.01
Incoming

Incoming!

Sorcery

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

10 /10
$1.09
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