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Cards similar to Blood Host (400)

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Sengir the Dark Baron

Sengir, the Dark Baron

Legendary Creature — Vampire Noble (4/4)

Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)

7.5 /10
$0.22
Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric (2/5)

When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

8.8 /10
$0.12
Starving Revenant

Starving Revenant

Creature — Spirit Horror (4/4)

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

6.8 /10
$0.16
Stromkirk Patrol

Stromkirk Patrol

Creature — Vampire Soldier (4/3)

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

1.6 /10
$0.03
Thought Gorger

Thought Gorger

Creature — Horror (2/2)

Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

3.4 /10
$0.21
Thrasher Brute

Thrasher Brute

Creature — Orc Warrior (4/3)

Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.

5.6 /10
$0.17
Time Reaper

Time Reaper

Creature — Alien Horror (4/4)

Flying, haste
Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

3 /10
$0.21
Vengeant Vampire

Vengeant Vampire

Creature — Vampire (4/4)

Lifelink
When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.

3.3 /10
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Accursed Witch  Infectious Curse

Accursed Witch // Infectious Curse

Creature — Human Shaman // Enchantment — Aura Curse (4/2)

Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Infectious Curse

Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

7.2 /10
$0.19
Aragorn and Arwen Wed

Aragorn and Arwen, Wed

Legendary Creature — Human Elf Noble (3/6)

Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

7.3 /10
--
Bhaal Lord of Murder

Bhaal, Lord of Murder

Legendary Creature — God (4/4)

As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.

5.6 /10
$0.06
Bleak Coven Vampires

Bleak Coven Vampires

Creature — Vampire Warrior (4/3)

Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

1.5 /10
$0.06
Bloodhunter Bat

Bloodhunter Bat

Creature — Bat (2/2)

Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

3 /10
$0.04
Bounding Felidar

Bounding Felidar

Creature — Cat Beast Mount (4/7)

Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.2 /10
$0.03
Colossal Badger  Dig Deep

Colossal Badger // Dig Deep

Creature — Badger // Sorcery — Adventure (6/5)

When Colossal Badger enters the battlefield, you gain 3 life.

Dig Deep

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

4.9 /10
$0.03
Creakwood Ghoul

Creakwood Ghoul

Creature — Plant Zombie (3/3)

: Exile target card from a graveyard. You gain 1 life.

0.9 /10
$0.13
Cruel Grimnarch

Cruel Grimnarch

Creature — Phyrexian Cleric (5/5)

Deathtouch
When Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life.

4.6 /10
$0.03
Dakmor Ghoul

Dakmor Ghoul

Creature — Zombie (2/2)

When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.

0.4 /10
$2.45
Demonlord of Ashmouth

Demonlord of Ashmouth

Creature — Demon (5/4)

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4 /10
$0.21
Dread Presence

Dread Presence

Creature — Nightmare (3/3)

Whenever a Swamp enters the battlefield under your control, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

9.3 /10
$1.87
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