Legendary Creature — Elf Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Naga Wizard (2/1)
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Faerie Wizard (2/2)
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Creature — Human Scout (0/3)
When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)
Creature — Human Soldier (1/3)
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
Creature — Human Wizard (2/2)
Prowess
When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
Creature — Human Wizard Ally (2/3)
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Creature — Wolverine (3/2)
When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Merfolk Wizard (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Artifact // Artifact Creature — Dinosaur (0/0)
When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs (, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Mastercraft Raptor
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
Creature — Human Artificer (2/1)
When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)
Creature — Merfolk Rogue (3/2)
Domain — When Voda Sea Scavenger enters the battlefield, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
Creature — Devil (4/2)
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Legendary Creature — Human (2/4)
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Legendary Creature — Vampire Rogue (2/4)
Haste
, : Add . Spend this mana only to cast instant and/or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
Legendary Creature — Human Wizard (2/4)
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Creature — Vampire Knight (2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Creature — Weird (0/1)
: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
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