Land — Swamp Forest
(: Add or .)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land — Swamp
(: Add .)
Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)
Nearby Planet enters the battlefield tapped.
When Nearby Planet enters the battlefield, sacrifice it unless you pay .
Land — Swamp Mountain
(: Add or .)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Land — Forest Island
(: Add or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
Land — Plains Swamp
(: Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
(: Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land // Artifact Creature — Horror Construct (0/0)
: Add .
, , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Creeping Inn
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
: Creeping Inn phases out.
Land
Whenever you cast a planeswalker spell, you gain 1 life.
: Add .
, : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Land — Swamp
(: Add .)
Leechridden Swamp enters the battlefield tapped.
, : Each opponent loses 1 life. Activate only if you control two or more black permanents.
Land — Swamp Forest
(: Add or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
(: Add or .)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land
Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
: Add .
Land — Island Mountain
(: Add or .)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
(: Add or .)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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