Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Instant
Target creature gets +3/+0 and gains trample until end of turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Instant
Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie Knight // Instant — Adventure (1/1)
Deathtouch
Profane Insight
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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