Creature — Incarnation (2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Creature — Sliver (2/2)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Creature — Sliver (2/2)
Hellbent — As long as you have no cards in hand, Sliver creatures you control have ": This creature deals 1 damage to target player or planeswalker."
Creature — Vampire Knight (4/4)
Flying
Commander creatures you control get +2/+2 and have haste.
Creature — Sliver (3/3)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
Creature — Goblin (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature — Goblin Berserker (2/2)
Creatures you control have haste and attack each combat if able.
Creature — Sliver (2/2)
Sliver creatures you control have ", Discard a card: Draw a card."
Creature — Human Warrior (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
Creature — Human Berserker (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Lightning Mauler is paired with another creature, both creatures have haste.
Creature — Sliver (2/2)
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have ": Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Sliver (2/2)
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Legendary Creature — Elemental Dog (3/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak, Judith's Hellhound attacks, add for each attacking creature.
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
Creature — Wall (0/3)
Defender, reach
Creatures you control have haste.
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost less to cast.
Goblins you control have haste.
Creature — Lizard Rogue (2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature — Demon (2/2)
Locus of Slaanesh — Demon spells you cast cost less to cast.
Other Demons you control have haste.
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