Creature — Bat (1/1)
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
Creature — Phyrexian Insect Horror (2/1)
Sacrifice a creature: Dross Hopper gains flying until end of turn.
Creature — Bat (1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying
Creature — Imp (1/2)
Flying
: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Djinn (2/2)
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Creature — Imp (2/2)
Flying
When Foul Imp enters the battlefield, you lose 2 life.
Legendary Creature — Bird Pirate (0/1)
Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner (You can have two commanders if both have partner.)
Creature — Zombie Bat (1/1)
Kicker (You may pay an additional as you cast this spell.)
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Artifact Creature — Illusion (0/1)
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Creature — Bat (1/1)
Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Creature — Vampire // Creature — Vampire Berserker (2/1)
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
Heir to the Night
Flying
Artifact // Creature — Demon (0/0)
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
Inherited Fiend
Flying
: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
Creature — Human Ninja (1/2)
Flying
: Inkrise Infiltrator gets +2/+2 until end of turn.
Creature — Human Pirate (1/2)
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Creature — Vampire (1/3)
Flying
, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
Creature — Faerie Wizard (1/1)
Flying
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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