Creature — Bird (2/1)
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Creature — Insect (0/1)
: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Faerie (1/2)
Creature — Faerie Soldier (1/1)
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Creature — Shade (1/1)
: Drifting Shade gets +1/+1 until end of turn.
Creature — Imp (1/2)
When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.
Creature — Illusion (2/2)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Faerie Wizard (1/1)
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Creature — Bird (1/1)
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
Creature — Human Wizard (1/1)
When Student of Elements has flying, flip it.
Creature — Human Pirate (2/1)
Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Creature — Vampire (4/4)
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
Creature — Illusion (2/1)
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Creature — Vampire Cleric Ally (1/4)
Whenever Vampire Envoy becomes tapped, you gain 1 life.
Artifact Creature — Gargoyle (1/2)
: Darklit Gargoyle gets +2/-1 until end of turn.
Creature — Faerie Rogue (2/2)
Flash (You may cast this spell any time you could cast an instant.)
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Creature — Nightmare Horror (8/8)
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
Creature — Demon (5/5)
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get (an energy counter).
, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.
Creature — Wall (0/3)
Defender (This creature can't attack.)
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
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