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Cards similar to Bog Imp (400)

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Death s Head Buzzard

Death's-Head Buzzard

Creature — Bird (2/1)

Flying

When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

3 /10
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Phyrexian Battleflies

Phyrexian Battleflies

Creature — Insect (0/1)

Flying

: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

2.8 /10
$0.15
Gust Walker

Gust Walker

Creature — Human Wizard (2/2)

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

0.5 /10
$0.15
Willow Faerie

Willow Faerie

Creature — Faerie (1/2)

Flying

2.4 /10
$0.18
Briarberry Cohort

Briarberry Cohort

Creature — Faerie Soldier (1/1)

Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.

0.7 /10
$0.16
Drifting Shade

Drifting Shade

Creature — Shade (1/1)

Flying

: Drifting Shade gets +1/+1 until end of turn.

1.2 /10
$0.14
Chimney Imp

Chimney Imp

Creature — Imp (1/2)

Flying

When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.

3.9 /10
$0.15
Cloudskate

Cloudskate

Creature — Illusion (2/2)

Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1.8 /10
$0.15
Ringskipper

Ringskipper

Creature — Faerie Wizard (1/1)

Flying

When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

2.3 /10
$0.15
Welkin Hawk

Welkin Hawk

Creature — Bird (1/1)

Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.

2.6 /10
$0.17
Student of Elements

Student of Elements

Creature — Human Wizard (1/1)

When Student of Elements has flying, flip it.

0 /10
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Skyship Plunderer

Skyship Plunderer

Creature — Human Pirate (2/1)

Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

4.5 /10
$0.24
Treacherous Vampire

Treacherous Vampire

Creature — Vampire (4/4)

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

4.3 /10
$0.21
Gossamer Phantasm

Gossamer Phantasm

Creature — Illusion (2/1)

Flying

When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

2.1 /10
$0.15
Vampire Envoy

Vampire Envoy

Creature — Vampire Cleric Ally (1/4)

Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

0.4 /10
$0.14
Darklit Gargoyle

Darklit Gargoyle

Artifact Creature — Gargoyle (1/2)

Flying

: Darklit Gargoyle gets +2/-1 until end of turn.

2.2 /10
$0.15
Quickling

Quickling

Creature — Faerie Rogue (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

4.4 /10
$0.23
Hypnox

Hypnox

Creature — Nightmare Horror (8/8)

Flying

When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.

When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

7.4 /10
$0.51
Demon of Dark Schemes

Demon of Dark Schemes

Creature — Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get (an energy counter).

, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

8.2 /10
$0.75
Wall of Resistance

Wall of Resistance

Creature — Wall (0/3)

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

2.4 /10
$0.18
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