Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Instant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
As an additional cost to cast this spell, sacrifice a permanent.
Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
Instant
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Instant
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Instant
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Instant
Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Instant
Target player can't play lands this turn if was spent to cast this spell and can't cast creature spells this turn if was spent to cast this spell. (Do both if was spent.)
Instant
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
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