Creature — Bird (0/1)
Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
Artifact Creature — Equipment Monkey (1/1)
Equipped creature gets +1/+1.
Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Kobold (0/1)
Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Creature — Human Berserker (2/4)
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Wall (0/4)
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
: Aetherflame Wall gets +1/+0 until end of turn.
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.
, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
Creature — Goblin Warrior (2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Creature — Human Soldier (1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Soldier (1/1)
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
Legendary Creature — Angel (6/6)
This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Brushwagg (1/1)
Trample
: Almighty Brushwagg gets +3/+3 until end of turn.
Creature — Minotaur Spirit (1/1)
: Another target Minotaur creature gets +1/+1 until end of turn.
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: Anointed Chorister gets +3/+3 until end of turn.
Creature — Human Cleric (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Artifact Creature — Dragon (0/0)
Flying
: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Legendary Creature — Goblin Shaman (1/1)
Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Artifact Creature — Construct (1/1)
: Augmenting Automaton gets +1/+1 until end of turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.