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Cards similar to Bond Beetle (400)

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Sacred Prey

Sacred Prey

Creature — Horse (1/1)

Whenever Sacred Prey becomes blocked, you gain 1 life.

1.2 /10
$0.23
Saiba Cryptomancer

Saiba Cryptomancer

Creature — Moonfolk Ninja (0/1)

Flash
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof

6.7 /10
$0.06
SakuraTribe Scout

Sakura-Tribe Scout

Creature — Snake Shaman Scout (1/1)

: You may put a land card from your hand onto the battlefield.

9 /10
$1.78
Saruli Caretaker

Saruli Caretaker

Creature — Dryad (0/3)

Defender
, Tap an untapped creature you control: Add one mana of any color.

6.6 /10
$0.09
Savaen Elves

Savaen Elves

Creature — Elf (1/1)

, : Destroy target Aura attached to a land.

0.2 /10
$0.28
Scattershot Archer

Scattershot Archer

Creature — Elf Archer (1/2)

: Scattershot Archer deals 1 damage to each creature with flying.

4.9 /10
$0.70
Scavenger Folk

Scavenger Folk

Creature — Human (1/1)

, , Sacrifice Scavenger Folk: Destroy target artifact.

2.3 /10
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Scute Mob

Scute Mob

Creature — Insect (1/1)

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

8.5 /10
$0.53
Sedge Scorpion

Sedge Scorpion

Creature — Scorpion (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

7.5 /10
$0.05
Selvalas Enforcer

Selvala's Enforcer

Creature — Elf Warrior (2/2)

Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

2.8 /10
$0.12
SevenTail Mentor

Seven-Tail Mentor

Creature — Fox Samurai (2/3)

When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.

5.8 /10
$0.02
Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.7 /10
$0.13
Sigiled Sentinel

Sigiled Sentinel

Creature — Human Knight (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance

3.1 /10
$0.02
Skyshroud Ranger

Skyshroud Ranger

Creature — Elf Ranger (1/1)

: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

8.1 /10
$0.47
Spire Tracer

Spire Tracer

Creature — Elf Scout (1/1)

Spire Tracer can't be blocked except by creatures with flying or reach.

5.6 /10
$0.06
Spirit of the Season

Spirit of the Season

Creature — Treefolk Spirit (3/3)

When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

10 /10
$0.11
Stampede Driver

Stampede Driver

Creature — Human Spellshaper (1/1)

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

2.7 /10
$0.17
Starved Rusalka

Starved Rusalka

Creature — Spirit (1/1)

, Sacrifice a creature: You gain 1 life.

3.4 /10
$0.21
Sunblade Elf

Sunblade Elf

Creature — Elf Warrior (1/1)

Sunblade Elf gets +1/+1 as long as you control a Plains.
: Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.18
SupplyLine Cranes

Supply-Line Cranes

Creature — Bird (2/4)

Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.

1 /10
$0.05
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