Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay .
Counter target spell.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
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