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Cards similar to Boomerang (400)

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Ripples of Potential

Ripples of Potential

Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

8.7 /10
~$15
Ronas Vortex

Rona's Vortex

Instant

Kicker (You may pay an additional as you cast this spell.)
Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.

5 /10
$0.05
Second Guess

Second Guess

Instant

Counter target spell that's the second spell cast this turn.

1.8 /10
$0.05
Seek New Knowledge

Seek New Knowledge

Instant

Seek two nonland cards, then put a card from your hand on the bottom of your library.

10 /10
--
Send to Sleep

Send to Sleep

Instant

Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

4.3 /10
$0.07
Serpentine Ambush

Serpentine Ambush

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

4.5 /10
$0.03
Shepherd of the Flock  Usher to Safety

Shepherd of the Flock // Usher to Safety

Creature — Human Peasant // Instant — Adventure (3/1)



Usher to Safety

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

6.9 /10
$0.12
Shimmering Mirage

Shimmering Mirage

Instant

Target land becomes the basic land type of your choice until end of turn.
Draw a card.

6.6 /10
$0.32
Shocking Grasp

Shocking Grasp

Instant

Target creature gets -2/-0 until end of turn.
Draw a card.

3.8 /10
--
Silhouette

Silhouette

Instant

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.

0.2 /10
$2.81
Split Decision

Split Decision

Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

8 /10
$1.78
Squelch

Squelch

Instant

Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

3.6 /10
$0.28
Startle

Startle

Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.

6.2 /10
$0.02
Startling Development

Startling Development

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)

4 /10
$0.05
Stream of Consciousness

Stream of Consciousness

Instant — Arcane

Target player shuffles up to four target cards from their graveyard into their library.

4.3 /10
$0.23
Sway of Illusion

Sway of Illusion

Instant

Any number of target creatures become the color of your choice until end of turn.
Draw a card.

4.5 /10
$0.30
Tales End

Tale's End

Instant

Counter target activated ability, triggered ability, or legendary spell.

8.9 /10
$2.78
Telling Time

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

8.2 /10
$0.28
Think Twice

Think Twice

Instant

Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.1 /10
$0.02
Tolarian Winds

Tolarian Winds

Instant

Discard all the cards in your hand, then draw that many cards.

8.9 /10
$0.68
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