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Cards similar to Brainwash (400)

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Mask of Law and Grace

Mask of Law and Grace

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.

7.2 /10
$0.52
Military Discipline

Military Discipline

Enchantment — Aura

Flash
Enchant creature
When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.

4.6 /10
$0.06
Mortal Obstinacy

Mortal Obstinacy

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

5.2 /10
$0.09
Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

5.9 /10
$0.06
On Thin Ice

On Thin Ice

Snow Enchantment — Aura

Enchant snow land you control
When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.

7.9 /10
$1.19
Opal Caryatid

Opal Caryatid

Enchantment

When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.

0.7 /10
$0.18
Porphyry Nodes

Porphyry Nodes

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

3.8 /10
$0.36
Radiant Grace  Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura // Enchantment — Aura Curse

Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Radiant Restraints

Enchant player
Creatures enchanted player controls enter the battlefield tapped.

6.5 /10
$0.14
Reconnaissance

Reconnaissance

Enchantment

: Remove target attacking creature you control from combat and untap it.

9 /10
~$14
Red Ward

Red Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.

2.9 /10
$0.24
Samite Blessing

Samite Blessing

Enchantment — Aura

Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

2.2 /10
$0.14
Shadow Lance

Shadow Lance

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.

1.2 /10
$0.22
Shield of Duty and Reason

Shield of Duty and Reason

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green and from blue.

7.2 /10
$0.36
Sky Tether

Sky Tether

Enchantment — Aura

Enchant creature
Enchanted creature has defender and loses flying.

3.5 /10
$0.03
Soul Snare

Soul Snare

Enchantment

, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

8.4 /10
$0.04
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

8.5 /10
$0.06
Testament of Faith

Testament of Faith

Enchantment

: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

1.1 /10
$0.25
Valor of the Worthy

Valor of the Worthy

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

4.4 /10
$0.02
White Ward

White Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.

2 /10
~$24
Zealots Conviction

Zealot's Conviction

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

4.9 /10
$0.02
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