Creature — Drake (2/3)
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Creature — Human Assassin (2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Creature — Centaur Shaman (2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
Creature — Sliver (1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Creature — Phyrexian Gremlin (1/2)
: Furnace Gremlin gets +1/+0 until end of turn.
When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Elk Beast (5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature — Human Druid (1/2)
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Creature — Human Werewolf // Creature — Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
Gatstaf Howler
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
Creature — Spirit (2/1)
, : Target creature gets +2/+2 until end of turn.
Channel — , Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
Artifact Creature — Illusion (0/1)
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Legendary Creature — Elf Noble (3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
Creature — Beast (2/2)
Kicker (You may pay an additional as you cast this spell.)
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
Creature — Treefolk Druid (5/5)
Trample
When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Creature — Goblin Warrior (1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Creature — Goblin Warrior (2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature — Ape Berserker (2/3)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
Creature — Spider (2/4)
Reach
: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
Creature — Elf Warrior (2/3)
: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.
Creature — Elf Warrior (2/1)
Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
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