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Cards similar to Brassclaw Orcs (400)

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Pyreheart Wolf

Pyreheart Wolf

Creature — Wolf (1/1)

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

7.1 /10
$0.24
Rathi Dragon

Rathi Dragon

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

0.5 /10
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Resilient Roadrunner

Resilient Roadrunner

Creature — Bird (2/2)

Haste, protection from Coyotes
: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

0.4 /10
$0.05
Sabertooth Alley Cat

Sabertooth Alley Cat

Creature — Cat (2/1)

Sabertooth Alley Cat attacks each combat if able.
: Creatures without defender can't block Sabertooth Alley Cat this turn.

0.8 /10
$0.07
Sarkhans Whelp

Sarkhan's Whelp

Creature — Dragon (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

2.7 /10
$0.42
Searing Spear Askari

Searing Spear Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

0.9 /10
$0.10
SmeltWard Ignus

Smelt-Ward Ignus

Creature — Elemental (2/1)

, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

1.7 /10
$0.03
Stormblood Berserker

Stormblood Berserker

Creature — Human Berserker (1/1)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)

2.8 /10
$0.10
Tesak Judiths Hellhound

Tesak, Judith's Hellhound

Legendary Creature — Elemental Dog (3/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak, Judith's Hellhound attacks, add for each attacking creature.

4.4 /10
$0.44
Wall of Diffusion

Wall of Diffusion

Creature — Wall (0/5)

Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

1.1 /10
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WarTrained Slasher

War-Trained Slasher

Creature — Wolverine Dinosaur (4/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever War-Trained Slasher attacks a battle, double its power until end of turn.

2.8 /10
$0.01
Wojek Bodyguard

Wojek Bodyguard

Creature — Human Soldier (3/3)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Wojek Bodyguard can't attack or block alone.

2.1 /10
$0.02
Yellow Scarves Cavalry

Yellow Scarves Cavalry

Creature — Human Soldier (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves Cavalry can't block.

2 /10
$5.72
Yellow Scarves General

Yellow Scarves General

Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves General can't block.

0.8 /10
~$56
Aether Membrane

Aether Membrane

Creature — Wall (0/5)

Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

5.8 /10
$0.36
Aetherflame Wall

Aetherflame Wall

Creature — Wall (0/4)

Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
: Aetherflame Wall gets +1/+0 until end of turn.

2.4 /10
$0.09
Armory Veteran

Armory Veteran

Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

3.3 /10
$0.02
Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.8 /10
$0.01
Belligerent Sliver

Belligerent Sliver

Creature — Sliver (2/2)

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

6.7 /10
$0.34
Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker (3/1)

Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

4.7 /10
$0.12
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