Creature — Antelope Beast (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Dinosaur (3/3)
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
Legendary Creature — Human Bear (6/5)
Trample
Other creatures you control have trample.
Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
Creature — Elf Archer Ally (1/2)
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
Creature — Dryad (2/2)
Each creature you control can't be blocked as long as defending player controls an artifact land.
Creature — Beast (2/2)
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Legendary Creature — Elemental (5/3)
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Creature — Treefolk (2/0)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Creature — Troll Frog Warrior (5/5)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Creature — Human Warrior (2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Creature — Treefolk Warrior (5/5)
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Creature — Crocodile Spirit (3/3)
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
Creature — Elf (2/2)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
Creature — Dinosaur (5/5)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
Creature — Shapeshifter (3/5)
Changeling (This card is every creature type.)
Reach
When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
Creature — Plant Wall (1/4)
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
Creature — Satyr (1/1)
You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
Creature — Elf Warrior (5/5)
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Legendary Creature — Insect (5/5)
You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
: Target Insect gets +1/+0 and gains deathtouch until end of turn. ( can be paid with either or .)
Creature — Dog Shaman (2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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