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Cards similar to Briar Patch (400)

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Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

4.2 /10
$6.91
Natures Embrace

Nature's Embrace

Enchantment — Aura

Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."

6.4 /10
$0.06
Next of Kin

Next of Kin

Enchantment — Aura

Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.

5.8 /10
$0.22
Nissas Zendikon

Nissa's Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.

4.4 /10
$0.03
Noble Quarry

Noble Quarry

Enchantment Creature — Unicorn (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.

5.9 /10
$0.12
Nyleas Emissary

Nylea's Emissary

Enchantment Creature — Cat (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.

3.9 /10
$0.08
Nyxborn Wolf

Nyxborn Wolf

Enchantment Creature — Wolf (3/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +3/+1.

3.2 /10
$0.05
One with the Kami

One with the Kami

Enchantment — Aura

Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

8 /10
$0.20
Overwhelming Instinct

Overwhelming Instinct

Enchantment

Whenever you attack with three or more creatures, draw a card.

6.1 /10
$0.26
Path of Discovery

Path of Discovery

Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

8.3 /10
$2.57
Petrified Plating

Petrified Plating

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

1 /10
$0.08
Plot Armor

Plot Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

0.2 /10
$0.02
Primitive Etchings

Primitive Etchings

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

3.4 /10
$0.37
Quest for the Gemblades

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

2.1 /10
$0.10
Ranger Class

Ranger Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.

8.4 /10
$0.25
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
$0.13
Rite of Passage

Rite of Passage

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

7 /10
$6.98
Roaring Earth

Roaring Earth

Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

8.4 /10
$0.11
Rune of Might

Rune of Might

Enchantment — Aura Rune

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

8.3 /10
$0.10
Season of Growth

Season of Growth

Enchantment

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.

9.3 /10
$0.14
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