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Cards similar to Brilliant Ultimatum (400)

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Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

6.6 /10
$0.18
Xanders Pact

Xander's Pact

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)
Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.

6.8 /10
$0.23
Fevered Suspicion

Fevered Suspicion

Sorcery

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

8.9 /10
$2.13
Call Forth the Tempest

Call Forth the Tempest

Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

8.3 /10
$7.70
Aminatous Augury

Aminatou's Augury

Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

9 /10
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Great Intelligences Plan

Great Intelligence's Plan

Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

6.3 /10
$0.13
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.26
Meeting of the Five

Meeting of the Five

Sorcery

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add . Spend this mana only to cast spells with exactly three colors.

4.6 /10
$0.23
Hit the Mother Lode

Hit the Mother Lode

Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

8.4 /10
$0.26
Let the Galaxy Burn

Let the Galaxy Burn

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.

7 /10
$0.15
Jadzi Oracle of Arcavios  Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Legendary Creature — Human Wizard // Sorcery (5/5)

Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.

Journey to the Oracle

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

7.5 /10
$0.54
Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
$0.66
Dance with Calamity

Dance with Calamity

Sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

7.9 /10
$1.05
Flotsam  Jetsam

Flotsam // Jetsam

Instant // Sorcery

Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Jetsam

Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

3.6 /10
$0.06
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

8.4 /10
$1.57
Escape to the Wilds

Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

9.3 /10
$0.52
Recurring Insight

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.4 /10
$1.44
Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

2.4 /10
$0.27
Arcane Endeavor

Arcane Endeavor

Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

7.5 /10
$0.29
Storm the Festival

Storm the Festival

Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.4 /10
$0.30
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