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Cards similar to Bringer of the Blue Dawn (400)

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Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel (4/6)

Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

8.9 /10
$2.82
Riptide Chimera

Riptide Chimera

Enchantment Creature — Chimera (3/4)

Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.

5.7 /10
$0.15
Riptide Survivor

Riptide Survivor

Creature — Human Wizard (2/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.

4.7 /10
$0.35
Rona Herald of Invasion  Rona Tolarian Obliterator

Rona, Herald of Invasion // Rona, Tolarian Obliterator

Legendary Creature — Human Wizard // Legendary Creature — Ph (1/3)

Whenever you cast a legendary spell, untap Rona, Herald of Invasion.
: Draw a card, then discard a card.
: Transform Rona. Activate only as a sorcery. ( can be paid with either or 2 life.)

Rona, Tolarian Obliterator

Trample
Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.

8.4 /10
$0.74
Sakashimas Protege

Sakashima's Protege

Creature — Shapeshifter (3/1)

Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.

8.6 /10
$1.74
Serendib Djinn

Serendib Djinn

Creature — Djinn (5/6)

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

1.4 /10
~$160
Serendib Efreet

Serendib Efreet

Creature — Efreet (3/4)

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

2.9 /10
--
Shauku Endbringer

Shauku, Endbringer

Legendary Creature — Vampire (5/5)

Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.

4.2 /10
$2.18
Sheoldred Whispering One

Sheoldred, Whispering One

Legendary Creature — Phyrexian Praetor (6/6)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.

9.8 /10
--
Shimmerwing Chimera

Shimmerwing Chimera

Enchantment Creature — Chimera (3/2)

Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

5 /10
$0.05
Shyft

Shyft

Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

0.2 /10
--
Skyline Despot

Skyline Despot

Creature — Dragon (5/5)

Flying
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

9.2 /10
$0.38
Skyway Robber

Skyway Robber

Creature — Bird Rogue (3/3)

Flying
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."

5.7 /10
$0.22
Slithermuse

Slithermuse

Creature — Elemental (3/3)

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5 /10
$0.66
Spectral Arcanist

Spectral Arcanist

Creature — Spirit Wizard (3/2)

Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

7.3 /10
$0.12
Sphinx of Foresight

Sphinx of Foresight

Creature — Sphinx (4/4)

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.

7.5 /10
$0.33
Taniwha

Taniwha

Legendary Creature — Serpent (7/7)

Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

6 /10
$5.72
Thassas Oracle

Thassa's Oracle

Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

9.9 /10
~$19
Thieving Amalgam

Thieving Amalgam

Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

8.3 /10
$0.16
Tidewalker

Tidewalker

Creature — Elemental (0/0)

Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.

1.5 /10
$0.15
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