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Cards similar to Broken Dam (400)

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Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

7.9 /10
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Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

8 /10
$0.16
Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

9.2 /10
$0.11
Choice of Fortunes

Choice of Fortunes

Sorcery

Seek two cards. You may shuffle them into your library. If you do, seek two cards.
You have no maximum hand size for the rest of the game.

10 /10
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Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

1.1 /10
$0.10
Clear a Path

Clear a Path

Sorcery

Destroy target creature with defender.

0.6 /10
$0.03
Clear the Mind

Clear the Mind

Sorcery

Target player shuffles their graveyard into their library.
Draw a card.

8.2 /10
$0.07
Clone Legion

Clone Legion

Sorcery

For each creature target player controls, create a token that's a copy of that creature.

9.2 /10
$0.84
Coastal Breach

Coastal Breach

Sorcery

Undaunted (This spell costs less to cast for each opponent.)
Return all nonland permanents to their owners' hands.

6.8 /10
$2.88
Collective Voyage

Collective Voyage

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

8.6 /10
$3.15
Command Performance

Command Performance

Sorcery

Choose two —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit your Attractions.
• You get .
• You may put a sticker on a nonland permanent you own.

6.3 /10
$0.06
Compelling Argument

Compelling Argument

Sorcery

Target player mills five cards.
Cycling (, Discard this card: Draw a card.)

5 /10
$0.10
Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.

5.4 /10
$0.21
Conflagrate

Conflagrate

Sorcery

Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.7 /10
$0.14
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

8.8 /10
$0.46
Counsel of the Soratami

Counsel of the Soratami

Sorcery

Draw two cards.

4.6 /10
$0.10
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.05
Craters Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

5.5 /10
$0.22
Cry of Contrition

Cry of Contrition

Sorcery

Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.

3 /10
$0.13
Cut Your Losses

Cut Your Losses

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.

9 /10
$0.46
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