Creature — Human Soldier (3/2)
When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature — Human Artificer (1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
Creature — Human Soldier Werewolf // Creature — Werewolf (2/2)
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Moonrage Brute
First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Spirit Cleric (2/3)
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature — Licid (2/2)
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.
Creature — Human Warlock (2/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Creature — Lhurgoyf (0/0)
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Creature — Mouse (1/2)
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Human Knight (1/1)
First strike (This creature deals combat damage before creatures without first strike.)
: Capashen Knight gets +1/+0 until end of turn.
Creature — Human Knight (2/2)
: Capashen Templar gets +0/+1 until end of turn.
Creature — Unicorn (1/2)
, , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Artifact Creature — Goat (2/2)
Flash
Vigilance
Devour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.)
Legendary Creature — Human Soldier (1/2)
Double strike
Spells cast from among cards you drew this turn cost less to cast.
Spells cast from among cards your opponents drew this turn cost more to cast.
Creature — Bird (2/1)
Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.
Creature — Bird (1/1)
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Creature — Bird (2/1)
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Human Detective (1/4)
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature — Human Soldier (2/1)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Creature — Human Soldier (3/1)
Flash
, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
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