Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Deluge of the Dead
When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
Enchantment — Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Enchantment
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Enchantment
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment Creature — Demon (5/5)
Flying
At the beginning of your upkeep, each opponent draws a card.
Enchantment — Aura
Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay .
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
Enchantment — Aura
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Enchantment
, Discard a card: Exile target card from a graveyard.
, Sacrifice Mortiphobia: Exile target card from a graveyard.
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
: Return Mourning to its owner's hand.
Enchantment
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Enchantment
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
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