← Edit search Random card

Cards similar to Cabal Shrine (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Scavenged Weaponry

Scavenged Weaponry

Enchantment — Aura

Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.

3.3 /10
$0.13
Scourgemark

Scourgemark

Enchantment — Aura

Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.

4.6 /10
$0.04
Seal of Doom

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

7.6 /10
$0.16
Shades Form

Shade's Form

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.

5.9 /10
$0.27
Sinister Strength

Sinister Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+1 and is black.

1.6 /10
$0.16
Skeletal Grimace

Skeletal Grimace

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has ": Regenerate this creature."

5.2 /10
$0.09
Sleepers Guile

Sleeper's Guile

Enchantment — Aura

Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

4.4 /10
$0.21
Soul Channeling

Soul Channeling

Enchantment — Aura

Enchant creature
Pay 2 life: Regenerate enchanted creature.

6.1 /10
$0.31
Soul Kiss

Soul Kiss

Enchantment — Aura

Enchant creature
, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.

1.7 /10
--
Soulreaper of Mogis

Soulreaper of Mogis

Enchantment Creature — Minotaur Shaman (2/3)

, Sacrifice a creature: Draw a card.

5.2 /10
$0.06
Spellshock

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

8.3 /10
$4.87
SquirrelPowered Scheme

Squirrel-Powered Scheme

Enchantment

Increase the result of each die you roll by 2.

10 /10
$0.32
Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

6.1 /10
$0.32
Strength from the Fallen

Strength from the Fallen

Enchantment

Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

2.8 /10
$0.12
Strength of Lunacy

Strength of Lunacy

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.7 /10
$0.26
Sultai Runemark

Sultai Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

2.3 /10
$0.04
Surging Might

Surging Might

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

0.1 /10
$0.10
Tainted Well

Tainted Well

Enchantment — Aura

Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.

2.2 /10
$0.09
Torment

Torment

Enchantment — Aura

Enchant creature
Enchanted creature gets -3/-0.

0.2 /10
$0.11
Tourachs Gate

Tourach's Gate

Enchantment — Aura

Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.

0.7 /10
$0.63
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.