Creature — Elf Shaman (1/1)
When Elvish Doomsayer dies, each opponent discards a card.
Creature — Human Warrior (2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Creature — Phyrexian Human Cleric (2/3)
When Evangel of Synthesis enters the battlefield, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.
Creature — Zombie (3/3)
Last strike (This creature deals combat damage after creatures without last strike.)
Creature — Human Pirate (2/1)
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
Creature — Phyrexian Gremlin (1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Phyrexian Horror (4/4)
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Creature — Phyrexian Skeleton (2/2)
Corrupted — : Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
Creature — Horse (2/2)
Whenever another creature dies, tap Fleshmad Steed.
Creature — Human Assassin (2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Creature — Zombie (0/1)
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
Creature — Human Rogue (2/2)
, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Creature — Slug Horror (0/3)
Menace
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Goblin Mercenary (2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
Legendary Creature — Halfling Horror (2/1)
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Creature — Zombie Soldier (3/2)
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Creature — Skeleton Warrior (1/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.
Creature — Human Hatificer Assassin (2/2)
Deathtouch
Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.
Creature — Human Warrior (2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Zombie (2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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