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Cards similar to Caldera Kavu (400)

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Strider Ranger of the North

Strider, Ranger of the North

Legendary Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

4.8 /10
$0.03
Sunhome Enforcer

Sunhome Enforcer

Creature — Giant Soldier (2/4)

Whenever Sunhome Enforcer deals combat damage, you gain that much life.
: Sunhome Enforcer gets +1/+0 until end of turn.

1.9 /10
$0.18
Tajic Blade of the Legion

Tajic, Blade of the Legion

Legendary Creature — Human Soldier (2/2)

Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

7.7 /10
$0.36
Tattermunge Duo

Tattermunge Duo

Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

1 /10
$0.09
Truefire Paladin

Truefire Paladin

Creature — Human Knight (2/2)

Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.

2.9 /10
$0.14
Tuknir Deathlock

Tuknir Deathlock

Legendary Creature — Human Wizard (2/2)

Flying
, : Target creature gets +2/+2 until end of turn.

0.6 /10
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Tuya Bearclaw

Tuya Bearclaw

Legendary Creature — Human Warrior (2/2)

Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.

7.2 /10
$0.05
Umara Mystic

Umara Mystic

Creature — Merfolk Wizard (1/3)

Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

5.2 /10
$0.03
Unstable Hulk

Unstable Hulk

Creature — Goblin Mutant (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

0.4 /10
$0.46
Veteran Motorist

Veteran Motorist

Creature — Dwarf Pilot (3/1)

When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

5.7 /10
$0.05
Veyran Voice of Duality

Veyran, Voice of Duality

Legendary Creature — Efreet Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

9.4 /10
$3.60
Viashino Firstblade

Viashino Firstblade

Creature — Viashino Soldier (2/2)

Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

2 /10
$0.04
Viashino Shanktail

Viashino Shanktail

Creature — Viashino Warrior (3/1)

First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

1.9 /10
$0.03
Vicious Kavu

Vicious Kavu

Creature — Kavu (2/2)

Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

0.9 /10
$0.16
Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard (1/3)

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

5.6 /10
$0.09
Weldfast Engineer

Weldfast Engineer

Creature — Human Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

0.3 /10
$0.02
Bogardan Dragonheart

Bogardan Dragonheart

Creature — Human Shaman (2/2)

Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.

4.2 /10
$0.03
Bogardan Lancer

Bogardan Lancer

Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1.4 /10
$0.08
Burning Shield Askari

Burning Shield Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Burning Shield Askari gains first strike until end of turn.

1 /10
$0.12
Cave People

Cave People

Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.4 /10
$0.15
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