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Cards similar to Call of the Conclave (400)

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Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

2.6 /10
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Defeat

Defeat

Sorcery

Destroy target creature with power 2 or less.

1.2 /10
$0.01
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

7.2 /10
$1.44
Devastating Dreams

Devastating Dreams

Sorcery

As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

3.2 /10
$0.82
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.

9.9 /10
$9.42
Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

3.6 /10
$0.02
Disorder

Disorder

Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

0.3 /10
$0.16
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.06
Disturbed Burial

Disturbed Burial

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.

4.5 /10
$0.26
Disturbing Plot

Disturbing Plot

Sorcery

Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

2.3 /10
$0.06
Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

5.4 /10
$5.33
Drain Life

Drain Life

Sorcery

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

5.4 /10
~$51
Drown in Ichor

Drown in Ichor

Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.3 /10
$0.69
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

2.8 /10
$0.06
Embereth Shieldbreaker  Battle Display

Embereth Shieldbreaker // Battle Display

Creature — Human Knight // Sorcery — Adventure (2/1)



Battle Display

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

8.1 /10
$0.07
Empty the Laboratory

Empty the Laboratory

Sorcery

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

8.8 /10
$0.45
Engineered Might

Engineered Might

Sorcery

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

2 /10
$0.02
Entrancing Melody

Entrancing Melody

Sorcery

Gain control of target creature with mana value X.

6.3 /10
$0.25
Epic Downfall

Epic Downfall

Sorcery

Exile target creature with mana value 3 or greater.

5.7 /10
$0.07
Essence Infusion

Essence Infusion

Sorcery

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.

4.5 /10
$0.03
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