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Cards similar to Call of the Herd (400)

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Ruthless Predation

Ruthless Predation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.9 /10
$0.02
Savage Order

Savage Order

Sorcery

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

7.3 /10
$6.37
Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

6.7 /10
$0.06
Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

8 /10
$0.14
Scale the Heights

Scale the Heights

Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.

8.4 /10
$0.06
Scout the Borders

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

3.4 /10
$0.04
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.07
Shoot Down

Shoot Down

Sorcery

Exile target artifact, enchantment, or creature with flying.

4 /10
$0.03
Smell Fear

Smell Fear

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.

9 /10
$0.13
Spinning Wheel Kick

Spinning Wheel Kick

Sorcery

Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.

7.4 /10
$0.05
Squall

Squall

Sorcery

Squall deals 2 damage to each creature with flying.

0.3 /10
$0.26
Storm the Seedcore

Storm the Seedcore

Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

6.3 /10
$0.03
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.7 /10
$0.07
Sunbringers Touch

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

3 /10
$0.11
Superior Numbers

Superior Numbers

Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

0.4 /10
$0.19
Survivors Bond

Survivors' Bond

Sorcery

Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

4.3 /10
$0.02
Sylvan Awakening

Sylvan Awakening

Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

8.8 /10
$1.84
Taunting Challenge

Taunting Challenge

Sorcery

All creatures able to block target creature this turn do so.

1.2 /10
~$45
The Ring Goes South

The Ring Goes South

Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

7.8 /10
$0.12
Threats Undetected

Threats Undetected

Sorcery

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

8 /10
$0.23
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