Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Enchantment — Saga // Enchantment Creature — Human Noble (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Fragment of Konda
Defender
When Fragment of Konda dies, draw a card.
Enchantment
Each creature you control with a level counter on it gets +2/+2.
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Echo of Death's Wail
Flying, haste
When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.
Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.
Creature — Spirit Warrior // Enchantment — Aura (1/1)
Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Twinblade Invocation
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Enchantment
: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Enchantment — Aura
Enchant creature
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.)
When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
Enchantment
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.