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Cards similar to Call to Mind (400)

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Bakis Curse

Baki's Curse

Sorcery

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

0.4 /10
$0.58
Blood for Bones

Blood for Bones

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

8.4 /10
$0.34
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

6.3 /10
$0.38
Brilliant Spectrum

Brilliant Spectrum

Sorcery

Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

1.9 /10
$0.03
Call a Surprise Witness

Call a Surprise Witness

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

4.4 /10
$0.09
Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.15
Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

9.2 /10
$0.11
Claim  Fame

Claim // Fame

Sorcery // Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Fame

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.

4.2 /10
$0.16
Command Performance

Command Performance

Sorcery

Choose two —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit your Attractions.
• You get .
• You may put a sticker on a nonland permanent you own.

6.3 /10
$0.03
Concentrate

Concentrate

Sorcery

Draw three cards.

6.7 /10
$0.23
Cone of Cold

Cone of Cold

Sorcery

Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.

8.2 /10
$0.06
Contentious Plan

Contentious Plan

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.

9.4 /10
$0.25
Counsel of the Soratami

Counsel of the Soratami

Sorcery

Draw two cards.

4.6 /10
$0.10
Crow Storm

Crow Storm

Sorcery

Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

10 /10
$0.21
Deadly Brew

Deadly Brew

Sorcery

Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

8.3 /10
$0.13
Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

9.8 /10
$0.26
Distorted Curiosity

Distorted Curiosity

Sorcery

Corrupted — This spell costs less to cast if an opponent has three or more poison counters.
Draw two cards.

7 /10
$0.05
Divination

Divination

Sorcery

Draw two cards.

8.1 /10
$0.06
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.8 /10
$0.35
Druidic Ritual

Druidic Ritual

Sorcery

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

6.5 /10
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