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Cards similar to Camel (400)

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Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.3 /10
$0.10
Stonewright

Stonewright

Creature — Human Shaman (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."

1.6 /10
$0.05
Wall of Caltrops

Wall of Caltrops

Creature — Wall (2/1)

Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

1.7 /10
$0.42
Wingcrafter

Wingcrafter

Creature — Human Wizard (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.

8 /10
$0.17
Aerial Extortionist

Aerial Extortionist

Creature — Bird Soldier (4/3)

Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.

8.8 /10
$0.49
Archon of Coronation

Archon of Coronation

Creature — Archon (5/5)

Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

8.4 /10
$0.18
Beast Walkers

Beast Walkers

Creature — Human Beast Soldier (2/2)

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

0.6 /10
$0.56
Benalish Infantry

Benalish Infantry

Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.7 /10
$0.12
Dearly Departed

Dearly Departed

Creature — Spirit (5/5)

Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

5.7 /10
$0.07
Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
$0.14
Descendant of Kiyomaro

Descendant of Kiyomaro

Creature — Human Soldier (2/3)

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

0.2 /10
$0.17
Djeru With Eyes Open

Djeru, With Eyes Open

Legendary Creature — Human Warrior (4/3)

Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

7.4 /10
$0.36
Dryad Militant

Dryad Militant

Creature — Dryad Soldier (2/1)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

5.2 /10
$0.29
Duelist of Deep Faith

Duelist of Deep Faith

Creature — Phyrexian Soldier (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
As long as it's your turn, Duelist of Deep Faith has first strike.

5.8 /10
$0.02
Elvish Scout

Elvish Scout

Creature — Elf Scout (1/1)

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

2.5 /10
$0.25
Enchanted Being

Enchanted Being

Creature — Human (2/2)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

0.1 /10
$0.31
Extraction Specialist

Extraction Specialist

Creature — Human Rogue (3/2)

Lifelink
When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.

6.6 /10
$0.35
Fireblade Charger

Fireblade Charger

Creature — Goblin Warrior (1/1)

As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.

5 /10
$0.10
Graceful Antelope

Graceful Antelope

Creature — Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

1.9 /10
$0.33
Hedge Whisperer

Hedge Whisperer

Creature — Elf Druid Detective (0/3)

You may choose not to untap Hedge Whisperer during your untap step.
, , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

1.1 /10
$0.01
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