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Cards similar to Camel (400)

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Angel of Salvation

Angel of Salvation

Creature — Angel (5/5)

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

5.2 /10
$0.33
Angel of Vitality

Angel of Vitality

Creature — Angel (2/2)

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

9.2 /10
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Angelic Field Marshal

Angelic Field Marshal

Creature — Angel (3/3)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

8.4 /10
$0.41
Balan Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight (3/3)

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.

8.2 /10
$0.36
Ballynock Cohort

Ballynock Cohort

Creature — Kithkin Soldier (2/2)

First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

2.9 /10
$0.06
Blinding Angel

Blinding Angel

Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

6.1 /10
$5.66
Boros Mastiff

Boros Mastiff

Creature — Dog (2/2)

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

3.9 /10
$0.03
Brotherhood Outcast

Brotherhood Outcast

Creature — Human Soldier (3/2)

When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

5 /10
$0.14
Capricopian

Capricopian

Creature — Goat Hydra (0/0)

Capricopian enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)

7.9 /10
$0.52
Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
$0.06
DAvenant Healer

D'Avenant Healer

Creature — Human Cleric Archer (1/2)

: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.

4.3 /10
$0.14
Drogskol Reinforcements

Drogskol Reinforcements

Creature — Spirit Soldier (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.

8 /10
$0.23
Elvish Hexhunter

Elvish Hexhunter

Creature — Elf Shaman (1/1)

, , Sacrifice Elvish Hexhunter: Destroy target enchantment.

3.7 /10
$0.19
Everdawn Champion

Everdawn Champion

Creature — Human Soldier (2/2)

Prevent all combat damage that would be dealt to Everdawn Champion.

2.8 /10
$0.25
Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

7.4 /10
$0.76
Gallant PieWielder

Gallant Pie-Wielder

Creature — Dwarf Knight (2/3)

First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

1.9 /10
$0.01
Gate Hound

Gate Hound

Creature — Dog (1/1)

Creatures you control have vigilance as long as Gate Hound is enchanted.

1.8 /10
$0.12
Gavony Ironwright

Gavony Ironwright

Creature — Human Soldier (1/4)

Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

0.6 /10
$0.08
Glistener Elf

Glistener Elf

Creature — Phyrexian Elf Warrior (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

8.5 /10
$0.57
Goldbug Humanitys Ally  Goldbug Scrappy Scout

Goldbug, Humanity's Ally // Goldbug, Scrappy Scout

Legendary Artifact Creature — Robot // Legendary Artifact — (3/3)

More Than Meets the Eye (You may cast this card converted for .)
Prevent all combat damage that would be dealt to attacking Humans you control.
Whenever you cast your second spell each turn, convert Goldbug.

Goldbug, Scrappy Scout

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Human spells you control can't be countered.
Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.

6.6 /10
$0.65
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