Creature — Hydra (0/0)
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Human Tyranid Advisor (2/2)
Strategic Coordinator — Basic lands you control have ": Add . Spend this mana only on costs that contain ."
Creature — Human Druid (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Creature — Cat Warrior (0/3)
Trample
Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Creature — Elf Warrior (2/3)
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
Creature — Licid (1/1)
, : Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
: Regenerate enchanted creature.
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Creature — Human Shaman (2/2)
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
Creature — Human Warrior Ally (1/1)
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
Creature — Snake Druid (1/1)
: Add .
As long as Orochi Merge-Keeper is modified, it has ": Add ." (Equipment, Auras you control, and counters are modifications.)
Creature — Snake Warrior Ranger (2/1)
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Creature — Human Werewolf // Creature — Werewolf (2/2)
, Sacrifice Outland Liberator: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Frenzied Trapbreaker
, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.
Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Plant Wall (0/4)
Defender
: You gain 1 life.
, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Wall (0/4)
Defender
: Add for each creature you control with defender.
Creature — Wolf (1/1)
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.
When Packsong Pup dies, you gain life equal to its power.
Creature — Elf Druid (2/1)
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature — Elf Shaman (1/1)
: Each 1/1 creature you control gets +1/+2 until end of turn.
Creature — Human (1/0)
People of the Woods's toughness is equal to the number of Forests you control.
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